We released a very small, but awesome, update to the mission editor DLC. This update does not require servers to be updated and if you don’t have the DLC installed, your client doesn’t need to be updated.
We’ve added a new process that stores compiled shaders in the map file when it is published to the Steam Workshop. We call this process “searing” since we aren’t performing the full “cook” process that Unreal provides, only parts of it. Read More