America's Army News


Game Update Notes (29 Feb 2016)

The latest update to America’s Army: Proving Grounds includes a brand new map, Homestead! Homestead is a FLO map with a C4 OBJ type. We’ve made some great improvements to the server browser adding back in right click functionality to see more in depth server information. New server admin options are in this update as well. The Challenge Coin system has been revamped, and we’ve added in Steam Trading Cards. Read More

Game Update Notes (11 Feb 2016)

This is a small bugfix update preceding our new content update later this month. Our Great Outdoors Map Contest entry period has closed and judging is currently underway. We have narrowed down our top 10 already, and will be announcing the three winners very soon. Join our conversation on the forums to see more!


  • Hospital (all maps) lighting restored to former state
  • The activity feed now has appropriate icons for ROE violations and ROE bans
  • VOIP keys no longer register when using text chat
  • Admins no longer get kicked every match when playing on a password protected server
  • Officials sorted to the top of the server list and all server properly sorted by ping from lowest to highest
  • Fixed an issue where some servers would not appear in the Favorites or History tab
  • Players may now sight/unsight during crouch-to-standing and standing-to-crouch transitions
Read More

Game Update Notes (28 Jan 2016)

Our January update is focused on fixing known bugs and preparing for our content update next month. We’ve fixed some ADS issues with the weapons, made quality of life improvements to the server browser, and fixed many small bugs with our new UI. On top of that we were able to fix quite a few environment issues, audio issues, and some of the community’s top reported bugs. Read More

Game Update Notes (17 Dec 2015)

This update fixes some input issues with the UI, adds a few new UI features, adds army facts and trivia to the AAR screen, fixes a few audio issues and closes a few memory leaks.  If you haven’t heard already, we are hosting a map building competition where we will select 3 maps as winners and include them with the game as an official map.   Read More

Game Update Notes (19 Nov 2015)

The latest update to America’s Army: Proving Grounds includes our first new map since the game released, Checkout.  We also improved the audio by integrating AstoundSound®, which is a 3D effect that takes into account the Z-axis when playing sounds.  The ROE system has been improved to help limit griefers and we have fixed a few bugs with stats not getting reported, weapon challenge issues and other things.   Read More

Mission Editor DLC update (27 Oct 2015)

We released a very small, but awesome, update to the mission editor DLC.  This update does not require servers to be updated and if you don’t have the DLC installed, your client doesn’t need to be updated.

We’ve added a new process that stores compiled shaders in the map file when it is published to the Steam Workshop. We call this process “searing” since we aren’t performing the full “cook” process that Unreal provides, only parts of it. Read More

Mission Editor Update (20 Oct 2015)

User Made Maps

User made maps (UMMs) are now fully supported! The editor can publish using the new Steam method and players will now have the option to download one or more UMMs when they connect to a server. Downloading a map also subscribes the player to the map in the Steam workshop.

Please see the handy Steam Guide for more information.

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Proving Grounds is out of Beta, and still free!

We would like to thank everyone that participated in the beta to help make this version of America’s Army the greatest ever!  Keep reading to see some of the big changes we have been working on and if you haven’t already, Download America’s Army: Proving Grounds on Steam to experience it yourself!

Server Settings

There are a lot of options available to server admins that host their own servers.  You can always get help with configuration on our forums or check out this Steam Guide on all the options and the effects they have. Read More

Updating Mission Editor Maps

With over 850 maps available on the Steam Workshop at the end of the beta, I’m sure you will want to update your maps so server owners can run it after the beta has ended, because the old maps will not work on the new version without being saved and published again.  The process may be very simple or may take some time depending on how many custom assets and sounds you used in your map.   Read More