America's Army News


Game Update Notes (08 JAN 2018)

There is a small but important update for the PS4™ today!
Users with a PS4™ Pro will now have 60 FPS on maps by default, up from 30 FPS. Read More

Game Update Notes (21 SEP 2017)

This update is chock-full of bug fixes, quality of life improvements, and content. We are adding two AA2 favorites that have been lovingly updated by our art team for AA:PG. Our community weapon skins are all ready to go and can be used right away! Several maps have received performance improvements. We have created some new options with flashbangs. The tinnitus sound they produce can be uncomfortable to some users, so there are options to make that better while keeping it fair. Read More

America’s Army: Proving Grounds deploys on PS4 this summer

America’s Army: Proving Grounds Coming to PS4

We are pleased to announce that we are bringing AA:PG to the console world once again!

Our PS4 version will be in open beta soon, and with a full launch planned this summer. We have made a number of changes to make this the best playing America’s Army game on console yet.

Maps will all support 8v8 combat and all weapons traits, UI, and gameplay has been adapted specifically for the PS4. Read More

Game Update Notes (26 JAN 2017)


  • Fixed tree penetration issue on Raptus
  • Fixed fire hydrant penetration on Raptus
  • Fixed unintentional pixel walk on ledge on Downtown
  • Fixed boundary volumes on Homestead to prevent map escapes
  • Fixed out of bounds issue on Rocky Road


  • Fixes for when a pawn has height changes (stairs/hills/etc)
  • Fixes to clean up takedown animations
  • Fixes for clients with variable ping rates
  • Fix for prone/standing desync


  • Updated loading screen movies

  Read More

Game Update Notes (03 NOV 2016)

This is a small bug fix update to tidy up a few bugs while we work towards our November version update. Later this month we will roll out the new User Made Map Contest winners. We’re all really excited for you to check those out, they are great!

  • Fixed bug where sighting up on some supported positions was inadvertently broken in the previous update
  • Flashed players can no longer see teammate or enemy nameplates; nameplates fade in as the stun effect wears off
  • Fixed a bug where the scroll wheel for some mice would not always work on the character and weapons screens in the main menu
  • Fixed an issue where a diving player could become out of sync with the server under some circumstances
  • Fixed some typos in the client logs
  • Changing into and out of Daylight Savings Time no longer resets all settings.
Read More

Game Update Notes (20 OCT 2016)

Happy early Halloween! Our October update is here and with it comes a host of fixes and improvements. The biggest thing to note is a massive overhaul of our ‘netcode’. You can check out our podcast covering some of the information HERE

A full list of the changes is also at the bottom of the post, and Dev Kartigan will be watching the forums answering any questions you have regarding the ‘netcode’ update. Read More

Game Update Notes (30 June 2016)

VIP mode is here! This is a game mode that’s been requested for a long time now and we are extremely proud to finally have it in game. With the new mode we’ve also updated the mission editor to support making VIP mode maps! Another new addition is the Swenson range, a great single player training map to learn weapon drop and recoil patterns. Read More

Game Update Notes (3 June 2016)

It’s just a small update today. We have removed the old loading screen videos and replaced them with 40 new videos!

There was also an adjustment made to the Cabin Fever spawn barrier so it can no longer be escaped before round start. Read More

Game Update Notes (5 May 2016)

We have a huge content update today! All three winners of the Great Outdoors contest are now on the Official servers and in the standard map rotation.


Great Outdoor UMM Contest Winners

  • The three contest winning maps are now live! These are all 12v12 outdoor themed maps
  • Stone Ruins by RedBaron64 is a foggy fight through some ancient ruins
  • Cabin Fever by =groundhog= offers a great hilly indoor and outdoor battle across a frozen landscape
  • Rocky Road by Keebler750 puts you in a tug-of-war style battle in a rocky landscape

Login Moved

  • Logging in to the game and account creation will now happen in the game and not the launcher
  • Launching to the Editor will bring up the launcher and all it’s associated functions

Map Fixes

  • Adjusted the fog density on Bridge to be consistent for both sides
  • Fixed a spot on Bridge where players could stand on a tiny collision lip
  • Closed a crack on Bridge where players could fire on the extraction point from one of the towers
  • Out of bounds area on Homestead tweaked slightly
  • Wooden ceiling beams near the Homestead forge no longer intersect with soldier’s heads
  • Players may no longer jump on several light poles in Slums
  • Blocking an area on Slums where players could leave the intended play space
  • Blocked a spot on Siege where players could leave the intended play space
  • Closed an area on Coldfront where players could, yes, leave the intended play space


  • Overload author plaque added to the map
  • Fixed an issue where map images in the Training menu could vanish
  • “Rank Up” animation now displayed correctly on the AAR
  • Activity feed spacing tweaked
  • Deploy menu now appears by default when the game is in warmup mode
  • Fix for the round start timer appearing incorrectly after opening the server browser from within a game
  • Size of confirmation dialogs increased

Mission Editor

  • Mission Editor Help function works once again
  • Fix for shoot house templates in the mission editor causing a crash

Miscellaneous Bug Fixes

  • Fix for issue where removing a map from the workshop could cause a server with that map to experience problems
  • Pacifist and Clean Sweep achievements are no longer awarded when the opposing team leaves
  • Fix for scoreboard becoming stuck during a demorec playback
  • Fixed a bug where VOIP was being re-enabled at the start of each match even when disabled in the settings
  • Players may no longer pick up a second pistol, should one somehow be in the world to be picked up
  • Fix for the occasional distorted soldier in the end of round cam
  • Client and server logs cleaned up a bit
  • Matches ending due to not enough players will no longer trigger a map change
  • Prone performance improved significantly on the server side
  • Fix for movement stuttering during posture changes and at the end of sliding when playing online
Read More

Game Update Notes (21 Apr 2016)

We have a very small update today to fix a few bugs, we are still working on the next big content update with the UMM contest winning maps.


  • Players may no longer jump, lean, change posture, sight up, etc. during the shoot house weapon cinematic
  • Securing now properly interrupts the M24 bolt cycle
  • Self-inflicted damage no longer counts towards ROE
  • Removed the duplicate VOIP toggle from the Misc.
Read More