America's Army News

Game Update Notes (13 MAR 2018)

Our programmers have been hard at work on fixes for the party system and server performance issues. This patch should greatly improve the experience of both! Also included are some new customization options, map bug fixes, and general game bug fixes. This update sets the stage for our upcoming new map that you can expect very soon!








New Features

  • Added voice playback and transmit volume controls for PS4
  • PS4 servers now have unique names
  • Enemy weapon support added to the MySoldier menu
  • Head and Voice customization options are now in the MySoldier menu

Map Fixes

  • Fix for grenades and flashes having no effect in cabinet area on Hydra
  • Fix for steel beam penetration on Hydra
  • Fix for penetration values on fountain on Hydra
  • Change to the Hydra server room floor to have a more accurate footstep sound
  • Added blocking volumes to the arcade cabinet in Hydra to block grenades from passing through
  • Fixed minor collision issue on Hospital
  • Fixed Hydra bulletproof glass to make it bulletproof
  • Fixed visual bug on Intercept
  • Fixed cabinet penetration issue on Hydra at OBJ site

Bug Fixes

  • Fixed issue with Hydra only supporting 6v6 on PS4
  • PS4 Ping values adjusted in matchmaking
  • Halved the wait times while creating a match
  • Fixed weapon optics not being properly unlocked
  • Offline mode now properly works on PS4
  • Scrolling through presets and key binding has been sped up
  • MP7 no longer shows in MySoldier menu
  • Fix for PS4 players able to use locked weapon skins
  • Fix for changes in MySoldier menu not saving
  • Fix for servers not showing the correct room for new parties to join
  • Fix for party balance on round change

Known Issues

  • If a member of a party leaves during a game that party may be split up.
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Game Update Notes (08 JAN 2018)

There is a small but important update for the PS4™ today!
Users with a PS4™ Pro will now have 60 FPS on maps by default, up from 30 FPS. Read More

Game Update Notes (20 DEC 2017)

Just in time for vacation, we have a new map and performance improvements for everyone! More work has been done on parties, so make sure you invite your friends and test the system!


New Map

Siege map updated and touched up with new art and assets. The new map is entitled “Hydra” and is an Extract map.

More maps will be updated in the coming year. Read More

Game Update Notes (19 DEC 2017)

Ho Ho Holiday Update!

We’ve got a stocking full with a major update to Siege and some exciting changes for server hosts. Easier initial server set up and Linux server testing are just a few of the changes we have in store! Thank you so much for a wonderful 2017 and we can’t wait to bring you more in 2018!

Updated Map

Siege map updated and touched up with new art and assets. Read More

Game Update Notes (21 SEP 2017)

This update is chock-full of bug fixes, quality of life improvements, and content. We are adding two AA2 favorites that have been lovingly updated by our art team for AA:PG. Our community weapon skins are all ready to go and can be used right away! Several maps have received performance improvements. We have created some new options with flashbangs. The tinnitus sound they produce can be uncomfortable to some users, so there are options to make that better while keeping it fair. Read More

America’s Army: Proving Grounds deploys on PS4 this summer

America’s Army: Proving Grounds Coming to PS4

We are pleased to announce that we are bringing AA:PG to the console world once again!

Our PS4 version will be in open beta soon, and with a full launch planned this summer. We have made a number of changes to make this the best playing America’s Army game on console yet.

Maps will all support 8v8 combat and all weapons traits, UI, and gameplay has been adapted specifically for the PS4. Read More

Game Update Notes (26 JAN 2017)


  • Fixed tree penetration issue on Raptus
  • Fixed fire hydrant penetration on Raptus
  • Fixed unintentional pixel walk on ledge on Downtown
  • Fixed boundary volumes on Homestead to prevent map escapes
  • Fixed out of bounds issue on Rocky Road


  • Fixes for when a pawn has height changes (stairs/hills/etc)
  • Fixes to clean up takedown animations
  • Fixes for clients with variable ping rates
  • Fix for prone/standing desync


  • Updated loading screen movies

  Read More

Game Update Notes (21 NOV 2016)

New maps are here! We are happy to finally put Furious, Rusneyev, and Raptus into our Official map rotations! We’ve also added a few new achievements and fixed a few bugs.

Have a great Thanksgiving and enjoy the update!


The three Concrete Jungle Maps are included in this release. We made them all available in both FLO and BDX format:

  • Furious By FG.L@LOOZE
    • This is a great looking map.
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Game Update Notes (03 NOV 2016)

This is a small bug fix update to tidy up a few bugs while we work towards our November version update. Later this month we will roll out the new User Made Map Contest winners. We’re all really excited for you to check those out, they are great!

  • Fixed bug where sighting up on some supported positions was inadvertently broken in the previous update
  • Flashed players can no longer see teammate or enemy nameplates; nameplates fade in as the stun effect wears off
  • Fixed a bug where the scroll wheel for some mice would not always work on the character and weapons screens in the main menu
  • Fixed an issue where a diving player could become out of sync with the server under some circumstances
  • Fixed some typos in the client logs
  • Changing into and out of Daylight Savings Time no longer resets all settings.
Read More

Game Update Notes (20 OCT 2016)

Happy early Halloween! Our October update is here and with it comes a host of fixes and improvements. The biggest thing to note is a massive overhaul of our ‘netcode’. You can check out our podcast covering some of the information HERE

A full list of the changes is also at the bottom of the post, and Dev Kartigan will be watching the forums answering any questions you have regarding the ‘netcode’ update. Read More