America's Army News

Server Settings

There are a lot of options available to server admins that host their own servers.  You can always get help with configuration on our forums or check out this Steam Guide on all the options and the effects they have. Read More

Updating Mission Editor Maps

With over 850 maps available on the Steam Workshop at the end of the beta, I’m sure you will want to update your maps so server owners can run it after the beta has ended, because the old maps will not work on the new version without being saved and published again.  The process may be very simple or may take some time depending on how many custom assets and sounds you used in your map.   Read More

Weapon Challenges

Weapon Challenges test a player’s skill with the weapons of America’s Army: Proving Grounds. Each weapon has its own set of tiered challenges that require the player to perform certain tasks with that weapon. Completing the challenge provides the player with rewards such as bonus experience, weapon skins, and new optics. A new, more difficult, challenge will then unlock for that weapon. Read More

Opt-in Update Notes (18 Sept 2015)

We have updated the opt-in test build today with our latest changes.  Details below!

Weapon Challenges

  • Weapon challenges are now updating as you play on the Load-out screen.
  • Unlocked optics will appear as an option in the Loadout screen. Unlocked weapon skins may be selected on the My Soldier screen though there is not yet any indication which are locked or unlocked.
Read More

Patriot Day 2015

Sept. 11, 2001, changed more than the skyline of New York City – the attacks changed a generation of Americans, our Army and our world. That day’s destruction and devastation did not condemn this country to a future filled with fear. No, this loss, as profound as it was, did not break the soul of this nation. It made us stronger. Read More

Opt-in Update Notes (3 Sept 2015)

If you have the opt-in version of the game you may have noticed we released an update this morning, changes are below.  If you haven’t tried the opt-in yet, download it today!  We have noticed it is taking longer than we would like for people to rank up in the opt-in, so we are going to drop the requirements for each rank in half soon.   Read More

Servers are back online!

Our servers are now in a new location and everything is back online. (game, website, forums).  Sorry for the inconvenience. Read More

Update to opt-in on Thursday, Aug 20

We have an update that we will be pushing out to the opt-in with the changes listed below.  If you haven’t checked out the opt-in yet, follow the instructions listed at the bottom to download it.

Weapons:

  • Weapon sound updates
  • Weapon smoke FX no longer move with the weapon
  • Bullet impact FX updates
  • Tweaks to grenade FX
  • Fixed missing shotgun shells ejecting
  • M4 and M249 recoil adjustments

UI:

  • Improved AAR screen
  • First iteration of progress on Weapon Challenges (only updated when you connect to server, not during a match)
  • Polish on Team Select menu, Settings menu, and Server Browser
  • UI Performance improvements
  • Fixed flickering text indicator for context (“Use”) key
  • Fixed issue where crosshair would appear for some weapons that it shouldn’t
  • Fixed incorrect message when disarming C4
  • Fixed map votes not timing out
  • Fixed multi-line vote reasons causing vote display to remain up
  • First pass at new bleedout bar
  • Fixed connection error dialog not showing up more than once
  • Fixed vote lists getting corrupted

Gameplay:

  • Fixed some issues with client/server syncing on slide/dive
  • Improved netcode for sending large lists
  • Nearby dropped C4 now has a highlighting effect that is visible through other meshes
  • Game no longer crashes when bringing up Steam overlay during loading screen
  • Fixed cloverleaf camouflage
  • Fixed C4 countdown continuing past round end when planted at alternate bomb site
  • Fixed Takedown context action from overriding lower priority context actions when Takedown is blocked
  • Head/race selection is once again randomized
  • Fixed server crash when using demorec
  • Bleedout time changed to 45 seconds, regardless of where you were hit

Singleplayer (Training/Explore/Shoothouse):

  • Securing the enemy in the training level now allows you to progress
  • Gold Digger achievement is now achievable
  • Completing C4 objectives in Explore mode will no longer lock view indefinitely or ragdoll pawns

Mission Editor:

  • Added a movable Comm Volume for use with Mission Editor
  • Added sound packages for use on UMMs

Launcher:

  • Login failure popup is now brought to the foreground instead of being hidden behind everything
  • Misc polish: fixed rounded corners getting cut off, and transparent pixels on login screen
  • Fixes and updates to Server Configuration and Server Manager tool

Misc:

  • Turned off compression on map files.
Read More

Network Down Time Monday, Aug 24

We will have to go dark for a few hours on Monday, August 24th starting at 0600 CDT.  All services will be down (game, website, forums).  Our servers that handle these functions are being moved to a new location and we expect it to take a few hours.  Monitor our social media channels for updates and the all clear when we are back online. Read More

New Opt-in Test Available NOW!

We are getting closer to ending the Beta and need your help to get some final testing in before pushing it to the main game in Steam.  This opt-in will not be temporary this time, we are going to keep it available and update it on a bi-weekly schedule.  So if you want to move over from what has been on Steam to the test branch you can stay on it until release.   Read More