America's Army News

Proving Grounds is out of Beta, and still free!

We would like to thank everyone that participated in the beta to help make this version of America’s Army the greatest ever!  Keep reading to see some of the big changes we have been working on and if you haven’t already, Download America’s Army: Proving Grounds on Steam to experience it yourself!

New Forum

We updated our forum forumssoftware so you no longer need to create a new account. Just login with your game credentials and start leaving feedback! You can also get support for your game or server setup and help using the Mission Editor or Steam Workshop!

Audio Engine Upgrade

Integration of the Wwise audio engine gives us more realistic spatial awareness through enhanced attenuation (roll-off) curves and object obstruction, real world spatial reflections from the convolution reverb plug-in, punchier, more visceral weapon audio, and more immersive bullet impacts, cracks and whips, enhanced by a HDR(high dynamic range) plug-in.

Rank System

Our new rank system has players progressing through the enlisted ranks of the U.S. Army.  Start as a Recruit headed to basic training and work your way to the Sergeant Major of the Army.

Army Ranks

Character and Weapon customization

Menu - My Soldier

Several gear configurations are available for each role on a fire-team and there are multiple camo patterns to choose from. The color of the camo is set by the map and you will see everyone on your team with the camo pattern you select.

Menu - Weapons

Each weapon has several skins available and they must be unlocked by completing weapon challenges.  Challenges can also unlock additional optics for most weapons.

Check out our Steam Guide for all the details.

In-Game Menu and HUD changes

Menu - Main

Join servers, customize your soldier and weapons, launch training levels and adjust your settings from the in-game menu instead of the launcher. This will make for a smoother, more immersive experience.
HUD

We adjusted some colors on the HUD that you see frequently when you are playing to be less “arcady” feeling and more immersive.  The blue colors were changed to yellow and golds and the reds were darkened so they don’t stand out quite as much.

Enemies have new weapons

Enemies now have a distinct weapon to match each of the U.S. weapons.  They can only be used when picked up from secured enemies, except the CZ-2 pistol can be unlocked.

 

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Demorec (server recorded gameplay)

You can now record the game on the server to replay later.  This is a great feature for making movies or reviewing matches from comp play.  It requires you to have access to the folder on the game server where the demos are stored and you need to transfer them to your client to replay.  During the replay you can move the camera around anywhere in the environment and controls allow you to play, rewind, fast forward or slow-mo the action.

Mission Editor

The community has created hundreds of maps and shared them on the Steam Workshop. We have made improvements to the experience when playing user created maps, so it should be easier than ever to find a server running custom content, download it and play! Be sure to check out “Overload”, a map designed by community member Drecks which won our map design competition. AAPG artists and level designers made a few modifications, and Overload is now included with the game as an official map! We will be on the lookout for additional maps to include in official map packs or deliver with the game in future updates.