America's Army News

sevn

Game Update Notes (21 NOV 2016)

New maps are here! We are happy to finally put Furious, Rusneyev, and Raptus into our Official map rotations! We’ve also added a few new achievements and fixed a few bugs.

Have a great Thanksgiving and enjoy the update!

 

The three Concrete Jungle Maps are included in this release. We made them all available in both FLO and BDX format:

  • Furious By FG.L@LOOZE
    • This is a great looking map.
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Game Update Notes (03 NOV 2016)

This is a small bug fix update to tidy up a few bugs while we work towards our November version update. Later this month we will roll out the new User Made Map Contest winners. We’re all really excited for you to check those out, they are great!

  • Fixed bug where sighting up on some supported positions was inadvertently broken in the previous update
  • Flashed players can no longer see teammate or enemy nameplates; nameplates fade in as the stun effect wears off
  • Fixed a bug where the scroll wheel for some mice would not always work on the character and weapons screens in the main menu
  • Fixed an issue where a diving player could become out of sync with the server under some circumstances
  • Fixed some typos in the client logs
  • Changing into and out of Daylight Savings Time no longer resets all settings.
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Game Update Notes (20 OCT 2016)

Happy early Halloween! Our October update is here and with it comes a host of fixes and improvements. The biggest thing to note is a massive overhaul of our ‘netcode’. You can check out our podcast covering some of the information HERE

A full list of the changes is also at the bottom of the post, and Dev Kartigan will be watching the forums answering any questions you have regarding the ‘netcode’ update. Read More

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Game Update Notes (30 June 2016)

VIP mode is here! This is a game mode that’s been requested for a long time now and we are extremely proud to finally have it in game. With the new mode we’ve also updated the mission editor to support making VIP mode maps! Another new addition is the Swenson range, a great single player training map to learn weapon drop and recoil patterns. Read More

Game Update Notes (3 June 2016)

It’s just a small update today. We have removed the old loading screen videos and replaced them with 40 new videos!

There was also an adjustment made to the Cabin Fever spawn barrier so it can no longer be escaped before round start. Read More

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Game Update Notes (5 May 2016)

We have a huge content update today! All three winners of the Great Outdoors contest are now on the Official servers and in the standard map rotation.

 

Great Outdoor UMM Contest Winners

  • The three contest winning maps are now live! These are all 12v12 outdoor themed maps
  • Stone Ruins by RedBaron64 is a foggy fight through some ancient ruins
  • Cabin Fever by =groundhog= offers a great hilly indoor and outdoor battle across a frozen landscape
  • Rocky Road by Keebler750 puts you in a tug-of-war style battle in a rocky landscape

Login Moved

  • Logging in to the game and account creation will now happen in the game and not the launcher
  • Launching to the Editor will bring up the launcher and all it’s associated functions

Map Fixes

  • Adjusted the fog density on Bridge to be consistent for both sides
  • Fixed a spot on Bridge where players could stand on a tiny collision lip
  • Closed a crack on Bridge where players could fire on the extraction point from one of the towers
  • Out of bounds area on Homestead tweaked slightly
  • Wooden ceiling beams near the Homestead forge no longer intersect with soldier’s heads
  • Players may no longer jump on several light poles in Slums
  • Blocking an area on Slums where players could leave the intended play space
  • Blocked a spot on Siege where players could leave the intended play space
  • Closed an area on Coldfront where players could, yes, leave the intended play space

UI/HUD

  • Overload author plaque added to the map
  • Fixed an issue where map images in the Training menu could vanish
  • “Rank Up” animation now displayed correctly on the AAR
  • Activity feed spacing tweaked
  • Deploy menu now appears by default when the game is in warmup mode
  • Fix for the round start timer appearing incorrectly after opening the server browser from within a game
  • Size of confirmation dialogs increased

Mission Editor

  • Mission Editor Help function works once again
  • Fix for shoot house templates in the mission editor causing a crash

Miscellaneous Bug Fixes

  • Fix for issue where removing a map from the workshop could cause a server with that map to experience problems
  • Pacifist and Clean Sweep achievements are no longer awarded when the opposing team leaves
  • Fix for scoreboard becoming stuck during a demorec playback
  • Fixed a bug where VOIP was being re-enabled at the start of each match even when disabled in the settings
  • Players may no longer pick up a second pistol, should one somehow be in the world to be picked up
  • Fix for the occasional distorted soldier in the end of round cam
  • Client and server logs cleaned up a bit
  • Matches ending due to not enough players will no longer trigger a map change
  • Prone performance improved significantly on the server side
  • Fix for movement stuttering during posture changes and at the end of sliding when playing online
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Game Update Notes (21 Apr 2016)

We have a very small update today to fix a few bugs, we are still working on the next big content update with the UMM contest winning maps.

 

  • Players may no longer jump, lean, change posture, sight up, etc. during the shoot house weapon cinematic
  • Securing now properly interrupts the M24 bolt cycle
  • Self-inflicted damage no longer counts towards ROE
  • Removed the duplicate VOIP toggle from the Misc.
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Game Update Notes (31 Mar 2016)

This update focuses on fixing a  number of bugs in the current public version. As always thank you to everyone who reports bugs and sends us suggestions on game improvements. As you can see, it’s a huge help!

 

User Made Map (UMM) Changes

  • The game no longer reads .metadata files from the UserMadeMaps folder. Instead, a new ini file — AASteamUGCManager.ini — stores the list of Item Ids to run on a server.
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Concrete Jungle Map Creation Contest

We are pleased to announce our second user made map contest! Contestants will have approximately three months to create a map following the ‘Concrete Jungle’ theme. At the end of the contest period we will be selecting three winners whose maps will be featured in the game.

What is the deadline for entry?
There are two dates you should know: Monday, May 16, 2016 and Monday, July 4, 2016. Read More

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Vote for the next User Made Map contest theme!

It’s that time again! We plan on starting up the next UMM Contest soon, so let’s figure out what the theme of the contest will be. Our theme options this time were heavily influenced by your discussions in the thread we started up a couple weeks ago. We took some of the ideas that seemed popular there and cleaned them up a bit to provide a bit more flexibility for the contestants. Read More